
Marvel's Spider-Man 2
FX Artist · Insomniac Games
Developed particle systems and environmental VFX for combat, traversal, and open-world atmosphere.

Hands-on real-time VFX for game production.
I build, optimize, and integrate production-ready effects across proprietary engines and Unreal Engine.
Released projects with my role and production contribution stated clearly.

FX Artist · Insomniac Games
Developed particle systems and environmental VFX for combat, traversal, and open-world atmosphere.

FX Artist · Epic Games
Built weapon and event VFX for Fortnite Remix Finale, with effects tuned for large-scale real-time playback.

FX Artist · Amazon Games
Contributed cinematic and in-game VFX for Amazon Games' PS5 launch campaign, focused on environment, combat, and atmosphere.
In-depth case studies on effect creation, Unreal Engine systems, and pipeline automation.

A complete stylized character VFX pipeline in Unreal Engine: unlit cel-shading master material, 1.31s animation timing sync, and aggressive overdraw profiling for mobile performance.

A production pipeline toolkit and automated quality gatekeeper engineered to eliminate asset submission rejections, protect shared repositories, and streamline Perforce changelists.

A custom Blender Python tool that extracts fracture materials, automatically generates lightweight emitter meshes from piece centroids, and preps directional FX UV layouts before export.
Hands-on across effect creation, optimization, engine integration, and lightweight production tools. Based in HCMC and open to remote collaboration.
